William Kappler
Caelum Graphics System
Modern shader-focused wrapper for OpenGL 4.3 with advanced features such as direct texture data access, shader interface introspection, compute-based compositing/post-processing, and high-performance object instancing.
Onathacar GUI
3D-accelerated GUI system intended for use with CGS. Supports shaders for UI elements and advanced layouts via a system similar to CSS. Undergoing partial refactor.
Caelum Engine
Game engine building upon CGS and OGUI. Provides a dynamic Python-defined data model, automatic (de)serialization, and a threaded lambda-based logic system, as well as many other features expected from a game engine. Not currently public; a development repo is coming soon.
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